Opaque Studios designs next-generation software toolsets that enable content creators globally to harness the power of game engines and real-time, virtual production to create stunning, immersive content fast and efficiently for feature film, episodic TV, animation, games and Virtual Reality experiences.
Aligned to the latest advances in Unreal Engine, Unity 3D and leading 2D and 3D CG software applications, and built in collaboration with innovative technology partners and major Hollywood studios, Opaque’s tools are crafted and battle-tested on the front line of cutting-edge virtual production techniques, to ensure the creation of complex virtual performances is as easy as live action filmmaking.
Founded in 2016 by industry veterans, combining expertise in VFX, Immersive, and real-time technologies. Opaque is headquartered in Los Angeles with offices in Germany, Australia and Taiwan.
Here at Opaque Studios we’re not only crafting a new generation of cutting-edge digital production toolsets. We also work with studios globally, offering consultation services and training on workflows and pipelines for real-time production.
If you have a problem or project you’d like some help with, we’d love to hear from you. So please get in touch via firstname.lastname@example.org
CEO & Co-founder
Born in Taiwan, raised in Australia and now calling California home, Norman is a published computer vision author, former Ph.D researcher in the field of cognitive psychology, university lecturer, VR industry figure head and seasoned tech entrepreneur. Norman also loves to cook michelin-grade, international cuisines to keep the team at Opaque well fed (although he won’t tell us how he came by these cooking skills). When he’s not doing that, he channels his passion and diverse skill set into growing successful tech businesses from the ground up. A passionate and knowledgeable advocate for interactive storytelling, Norman can often be found debating the merits of competing tech over an excellent, homemade shakshuka.
Chief Product Officer & Co-founder
Originally from Mexico City, Mariana’s been at home in Los Angeles for just over a decade, entrenched on the front line of VFX post production. A technologist, VR & AR pioneer and entrepreneur, veteran pixel pusher, Variety magazine top 10 innovator, and software creative and business development leader. Mariana loves to surf and geek out, sometimes even at the same time, and when she’s not doing that she’s making software tools for Virtual Production to transform the way filmmaking is done today. A force to be reckoned with, Mariana is a champion for women working in technology, who’ll most likely be found charming an audience from the stage of a tech event near you.
Chief Sales & Marketing Officer
Originally from the UK, Philippa’s lived in more countries than we’ve got word count, and now works remotely from her home in Mexico City. With a degree in business, and many years spent leading sales, marketing and product teams for cutting-edge tech and software companies in VFX, imaging and games, Philippa combines her tech and business smarts to keep our customers happy and our business deals in check. In her spare time, Philippa loves to paint (although she won’t show us any of her creations) and when she’s not working on her latest canvas you’ll most likely find her talking shop with any one of our lovely clients, over a well brewed cup of tea.
Chief Technology Officer
Opaque Studios spun off from the award-winning, VR development and consultation studio, Opaque Media Group in August 2015 to become a dedicated software product company to service the needs of studios using advances in real-time production to create higher quality visuals, faster.
Shortly after, alongside technology partners Epic Games and Faceware Technologies, Opaque’s Live Client for Unreal technology enabled Faceware Technologies and Epic Games to showcase, for the first time, the ability to use game engines to output, in real-time, full-body and facial performance capture with production level quality.
In action: Faceware Live and Unreal at Siggraph 2015
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